With Your Destiny | |
---|---|
Developer(s) | JoyImpact Co., Ltd |
Publisher(s) | HanbitSoft Inc.
Unalis / Ape
|
Platform(s) | PC |
Release date(s) | May, 2003 |
Genre(s) | Fantasy MMORPG |
Mode(s) | Multiplayer |
Media/distribution | Free Download |
System requirements
Windows 2000 , Windows XP , Windows Vista and Windows 7
|
With Your Destiny often referred to as WYD or SD (Supreme Destiny), is a Free-to-play Scandinavian-based MMORPG game developed by JoyImpact Co. Ltd in South Korea. The game itself was widespread by JoyImpact, Ltd marketing since May 2003 and have licensed to an impressive 5 countries worldwide.[1][2] Much of the game interaction encourage and focus on fast-pace orientation, and party system to lever the traditional tiresome leveling system. The game also features a castle siege war system in the cities of Armia, Arzan, and Erion that advanced the guild systems.
Contents |
During the early development of the game, it was influenced by Diablo and Dungeons and Dragons in the User Interface and Mastery system. It also was heavily influenced by World of Warcraft. Thus as the game widespread it succeeded in EULA licensing to Taiwan, China and Japan. At early stage the Taiwanese corporation Unalis (松崗) hosted the game from March 2003 to Feb 2006 and later transfer authority to Ape Inc which greatly affected the reputation of the game due to failure on Television promotion. As time proceed HanbitSoft later licensed to Malaysia, Brazil and Philippines where the name Supreme Destiny received most popularity. However, in early 2007 HanbitSoft planned the WYD Global project to eliminate unfair practices commonly seen in cross MMOs licensing resulted the bankruptcy of e-Games's Supreme Destiny where it re-rooted its reputation in North American countries such an official YouTube page.[3] With Your Destiny based on Fantasy book which mention about wars between Warriors against Devils
Yougamers.com were critical of With Your Destiny, awarding a score of 55%. The plot was considered to be confusing, and the lack of in-game help or player initiation was criticised. Levelling was found to be too rapid and uninspiring. Combat is designed for automatic "grinding", and manual combat was felt to be a chore. Finding other players was difficult due to language barriers, proliferation of bots (automated players running on scripts), and real players only looking for cyber-sex, with no live GM available to report these problems to. The graphics were also criticised, with blurry textures, undetailed character models, unconvicing weather effects, and poorly implemented camera system. Positive comments were made for the professionally crafted music, and low system requirements.[4]